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More C# Programming and Unity (Coursera)

This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the “Who this class is for” section below. Throughout this course you’ll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course.

The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS.

Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code

Module 2: Learn about abstraction and how we can use it to design and implement console application classes

Module 3: Learn how we can use abstraction to design and implement Unity classes

Module 4: Add text output (like score!) and sound effects to your Unity games

Module 5: Complete final peer review

Who is this class for: This course is primarily aimed at programmers who have the prerequisite knowledge below and who want to continue building their foundational understanding of C# and how to use C# in the Unity game engine. Prerequisite C# knowledge: Data types, variables, constants, using and implementing classes, objects, and selection Prerequisite Unity knowledge: Sprites, game objects, scripts, rigidbodies, colliders, input, and prefabs.

Course 2 of 5 in the C# Programming for Unity Game Development Specialization



Arrays, Lists, and Iteration

Graded: Let it Rock


Abstraction and Console App Classes

Graded: Asteroid Spawning and Death


Methods and Unity Classes

Graded: Let the Shooting Begin!


Strings, Text IO, and Audio

Graded: The End of Asteroids


Finishing Up